Marking two decades after Guitar Hero debuted in North America, giving players everywhere the means to become a rock star. Figuratively speaking, though you'd be hard-pressed convincing anyone who has nailed Free Bird’s lengthy guitar solo before an enthusiastic living-room audience.
Created by the developers, Guitar Hero provided users with a guitar-shaped controller to follow on-screen cues scrolling down the screen synchronized to the music. Every sequence corresponded to particular chords, producing the feel of an authentic performance.
Harmonix previously tried its hand in the music genre prior to teaming up with the publisher, later acquired by the gaming giant in 2006. Together, they laid the foundations for an unlikely billion-dollar franchise that had a significant influence on numerous musicians featured, introducing decades-old groups to millions of younger players.
Michael Dornbrook, former COO of Harmonix, remembers the early financial challenges in securing the recordings – despite the fact the first two games primarily featured cover versions.
“We rerecorded every song because the cost was so high,” he explains. “Even with the necessary permissions by themselves, it was nearly impossible. We failed to secure acts such as the Who – the publisher had virtually no money, and we were fairly certain it would fail. However, when Guitar Hero took off, and record sales airtime increased, all artists desired to participate.”
He adds: “One of the remarkable aspects was how many parents reached out and thanked us for introducing their children to the music they loved. It became a multigenerational thing.”
Classic Rock Finds Younger Fans
Irish blues-rock band one featured act had their track on the 2008 game the popular installment. Guitarist the artist recalls how the series brought classic rock back into vogue: “Guitar Hero offered a larger, new demographic. Generally such music was considered music that was past it, but then when it was featured on the title young people discovered it, suddenly it was cool. That legitimised it, and got rid of the outdated tag. It gave all our music renewed popularity.”
In 2008, the band's debut album was still not available stateside, so Guitar Hero was a key medium for exposure for the band as they went on US tour supporting the rock giants. “The roadies had on Never Too Late on the tour bus, and several knew us thanks to the game,” he notes.
Major Band Titles Enduring Influence
Music's biggest acts quickly capitalised on the game's success, including bands like Aerosmith, Metallica and Van Halen featuring in specialized game editions that focused on each band’s catalogue and associated lore, imagery and legendary status. For example, the Aerosmith edition, reportedly to have made the group greater revenue compared to their records. It sold well over half a million units in its first week, while demand for their songs saw an increase of up to 40% during an era as the industry faced decline.
Guitar Hero continues to inspire quick-handed dedication among its fans. Earlier this year, an online personality achieved an impressive attempt of DragonForce’s the challenging track – an infamously tough power-metal song made popular by Guitar Hero – using a fan-made version, a no-cost alternative with almost identical gameplay but an array of personalization features. The song is difficult enough on the hardest setting, let alone played at double speed and without missing every one of the thousands of cues. The streamer claimed it took nine months to accomplish.
“Guitar Hero offers a, imaginary experience. If you play Call of Duty, it doesn't imply you should pick up a real gun and go to war,” notes DragonForce guitarist the artist.
DragonForce previously completed a successful tour before their hit was featured on Guitar Hero III, but Li says it turned them into a household name. “I remember the record label informing us that our records were moving like crazy,” he shares. “Popularity surged on the subsequent tour, and we performed right ahead of top acts on the Mayhem festival.”
In fact, DragonForce’s exposure via the game proved so vast that it risked overshadow all other the band has done. Recently, the track featured in a trailer for Despicable Me 4. “Previously I thought otherwise, but now I accept it,” Li says. “Should you just hear one DragonForce song, that's fine – everyone’s got a unique path in music and I'm pleased we’ve been part of people’s lives”.
Enduring Legacy from the Iconic Controller
The best marketing, be it for cars, clothes or games, goes further than selling something – it evokes a longing. Was the game able to tap into that? “Precisely what we were aiming to achieve,” Dornbrook says. “The excitement of being a music icon in the spotlight. Since the beginning, the co-founders felt that humans have a natural urge to create songs, and they wanted to leverage innovation to enable everyone to do it”.
Most installments came out in just a half-decade between 2005 and 2010, including spin-offs like the DJ version, including a turntable controller, and the band-focused game. After that, corporate focus on peripherals died down, aside from a short-lived revival in 2015.
Titles like Clone Hero and newer releases have maintained the community alive, and there’s expectations of a new product from the founders in development. Recently formed developers has begun production on their first rhythm-based title. Original co-founders are participating as special advisers. Are gamers prepared to welcome another game in the spirit of Guitar Hero?
“We thought those games might become similar to sports games allowing annual releases,” he remarks. “With abundant new music it could remain perennially popular, so I’ve always been optimistic. There’s no reason for it to persist for future fans.”